Graphics. Compute. Delivered.
We build high-performance graphics and compute systems. From GPU pipelines to embedded rendering, we work at the lowest levels of the stack so your product ships fast and runs faster.
Get in touchTechnical due diligence, architecture reviews, and hands-on engineering for teams building GPU-accelerated or graphics-intensive products.
Areas of expertise
Custom compute and graphics pipelines built on Vulkan, Metal, DirectX, CUDA, and WGPU. We write the shaders and the scheduling.
Real-time and offline rendering systems — rasterization, ray tracing, and hybrid approaches. From engine internals to production pipelines.
Performance-critical C/C++ for resource-constrained environments. Bare-metal GPU drivers, display pipelines, and firmware-level rendering.
Complex cross-API interop — CUDA/Vulkan, OpenGL/DirectX, Metal/OpenCL. Shared memory, synchronization, and format negotiation across API boundaries.
GPU-accelerated visual effects for games and video pipelines. Particle systems, post-processing, compositing, and real-time image processing.
Modernizing legacy OpenGL backends to Vulkan. Incremental porting strategies, validation, and performance tuning — without stalling your release schedule.
Raster is a graphics and compute consultancy. We work with teams that need deep, low-level expertise — the kind that lives at the intersection of hardware and software.
Our engineers have shipped GPU compilers, rendering engines, compute frameworks, and embedded display systems. We care about correctness, performance, and getting things done.
We're also building our own products. More on that soon.
Have a GPU problem, a rendering pipeline to build, or a system that needs to go faster? We'd like to hear about it.
hello@raster.studio